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    Class FiringRangeTarget

    Inheritance
    Object
    MonoBehaviour
    FiringRangeTarget
    FiringRangeMovingTarget
    Implements
    IDamageHandler
    IMonoBehaviour
    INeoSerializableComponent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.Samples.SinglePlayer
    Assembly: NeoFPS.dll
    Syntax
    public class FiringRangeTarget : MonoBehaviour, IDamageHandler, IMonoBehaviour, INeoSerializableComponent

    Properties

    healthManager

    Declaration
    public IHealthManager healthManager { get; }
    Property Value
    Type Description
    IHealthManager

    hidden

    Declaration
    public virtual bool hidden { get; }
    Property Value
    Type Description
    System.Boolean

    hit

    Declaration
    public bool hit { get; }
    Property Value
    Type Description
    System.Boolean

    inDamageFilter

    Declaration
    public DamageFilter inDamageFilter { get; set; }
    Property Value
    Type Description
    DamageFilter

    initialised

    Declaration
    protected bool initialised { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    AddDamage(Single)

    Declaration
    public DamageResult AddDamage(float damage)
    Parameters
    Type Name Description
    System.Single damage
    Returns
    Type Description
    DamageResult

    AddDamage(Single, IDamageSource)

    Declaration
    public DamageResult AddDamage(float damage, IDamageSource source)
    Parameters
    Type Name Description
    System.Single damage
    IDamageSource source
    Returns
    Type Description
    DamageResult

    AddDamage(Single, RaycastHit)

    Declaration
    public DamageResult AddDamage(float damage, RaycastHit raycasthit)
    Parameters
    Type Name Description
    System.Single damage
    RaycastHit raycasthit
    Returns
    Type Description
    DamageResult

    AddDamage(Single, RaycastHit, IDamageSource)

    Declaration
    public DamageResult AddDamage(float damage, RaycastHit raycasthit, IDamageSource source)
    Parameters
    Type Name Description
    System.Single damage
    RaycastHit raycasthit
    IDamageSource source
    Returns
    Type Description
    DamageResult

    Initialise(FiringRangeSequencer)

    Declaration
    public virtual void Initialise(FiringRangeSequencer sequencer)
    Parameters
    Type Name Description
    FiringRangeSequencer sequencer

    OnSequenceCompleted()

    Declaration
    protected virtual void OnSequenceCompleted()

    Popup(Single)

    Declaration
    public virtual void Popup(float duration)
    Parameters
    Type Name Description
    System.Single duration

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    ResetTarget()

    Declaration
    public virtual void ResetTarget()

    StartRaisedSequence()

    Declaration
    protected virtual void StartRaisedSequence()

    StartResetSequence()

    Declaration
    protected virtual void StartResetSequence()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    IDamageHandler
    IMonoBehaviour
    INeoSerializableComponent
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