Class FpsPrototypePlayerController
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.SinglePlayer
Assembly: NeoFPS.dll
Syntax
public class FpsPrototypePlayerController : BaseController, IController, INeoSerializableComponent
Properties
isPlayer
Declaration
public override bool isPlayer { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
localPlayer
Declaration
public static FpsPrototypePlayerController localPlayer { get; }
Property Value
| Type | Description |
|---|---|
| FpsPrototypePlayerController |
Methods
Awake()
Declaration
protected void Awake()
OnDestroy()
Declaration
protected void OnDestroy()