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    Class FpsPrototypePlayerController

    Inheritance
    Object
    MonoBehaviour
    BaseController
    FpsPrototypePlayerController
    Implements
    IController
    INeoSerializableComponent
    Inherited Members
    BaseController.onCharacterChanged
    BaseController.isLocalPlayer
    BaseController.currentCharacter
    BaseController.OnCurrentCharacterChanged(BaseCharacter, BaseCharacter)
    BaseController.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseController.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.SinglePlayer
    Assembly: NeoFPS.dll
    Syntax
    public class FpsPrototypePlayerController : BaseController, IController, INeoSerializableComponent

    Properties

    isPlayer

    Declaration
    public override bool isPlayer { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseController.isPlayer

    localPlayer

    Declaration
    public static FpsPrototypePlayerController localPlayer { get; }
    Property Value
    Type Description
    FpsPrototypePlayerController

    Methods

    Awake()

    Declaration
    protected void Awake()

    OnDestroy()

    Declaration
    protected void OnDestroy()

    Implements

    IController
    INeoSerializableComponent
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