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    Class ThrownWeapon

    Inheritance
    Object
    MonoBehaviour
    BaseThrownWeapon
    ThrownWeapon
    Implements
    IThrownWeapon
    IWieldable
    IMonoBehaviour
    IDamageSource
    ICrosshairDriver
    IPoseHandler
    INeoSerializableComponent
    Inherited Members
    BaseThrownWeapon.onThrowLight
    BaseThrownWeapon.onThrowHeavy
    BaseThrownWeapon.onWielderChanged
    BaseThrownWeapon.animationHandler
    BaseThrownWeapon.wielder
    BaseThrownWeapon.durationLight
    BaseThrownWeapon.durationHeavy
    BaseThrownWeapon.OnValidate()
    BaseThrownWeapon.Start()
    BaseThrownWeapon.OnEnable()
    BaseThrownWeapon.OnDisable()
    BaseThrownWeapon.Update()
    BaseThrownWeapon.Select()
    BaseThrownWeapon.DeselectInstant()
    BaseThrownWeapon.Deselect()
    BaseThrownWeapon.GetModifiedThowSpeedLight(Single)
    BaseThrownWeapon.ThrowLight()
    BaseThrownWeapon.GetModifiedThowSpeedHeavy(Single)
    BaseThrownWeapon.ThrowHeavy()
    BaseThrownWeapon.onBlockedChanged
    BaseThrownWeapon.isBlocked
    BaseThrownWeapon.AddBlocker(Object)
    BaseThrownWeapon.RemoveBlocker(Object)
    BaseThrownWeapon.OnIsBlockedChanged(Boolean)
    BaseThrownWeapon.PushPose(PoseInformation, MonoBehaviour, Single, Int32)
    BaseThrownWeapon.PopPose(MonoBehaviour, Single)
    BaseThrownWeapon.GetPose(MonoBehaviour)
    BaseThrownWeapon.outDamageFilter
    BaseThrownWeapon.controller
    BaseThrownWeapon.damageSourceTransform
    BaseThrownWeapon.description
    BaseThrownWeapon.crosshair
    BaseThrownWeapon.accuracy
    BaseThrownWeapon.onCrosshairChanged
    BaseThrownWeapon.onAccuracyChanged
    BaseThrownWeapon.HideCrosshair()
    BaseThrownWeapon.ShowCrosshair()
    BaseThrownWeapon.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseThrownWeapon.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class ThrownWeapon : BaseThrownWeapon, IThrownWeapon, IWieldable, IMonoBehaviour, IDamageSource, ICrosshairDriver, IPoseHandler, INeoSerializableComponent

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseThrownWeapon.Awake()

    DecrementQuantity()

    Declaration
    protected override void DecrementQuantity()
    Overrides
    BaseThrownWeapon.DecrementQuantity()

    Implements

    IThrownWeapon
    IWieldable
    IMonoBehaviour
    IDamageSource
    ICrosshairDriver
    IPoseHandler
    INeoSerializableComponent

    Extension Methods

    IDamageSourceExtensions.GetSourceCharacter(IDamageSource)
    IDamageSourceExtensions.GetOriginalSourceTransform(IDamageSource)
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