Class FpsSettings
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public class FpsSettings
Properties
audio
Declaration
public static FpsAudioSettings audio { get; }
Property Value
| Type | Description |
|---|---|
| FpsAudioSettings |
gamepad
Declaration
public static FpsGamepadSettings gamepad { get; }
Property Value
| Type | Description |
|---|---|
| FpsGamepadSettings |
gameplay
Declaration
public static FpsGameplaySettings gameplay { get; }
Property Value
| Type | Description |
|---|---|
| FpsGameplaySettings |
graphics
Declaration
public static FpsGraphicsSettings graphics { get; }
Property Value
| Type | Description |
|---|---|
| FpsGraphicsSettings |
input
Declaration
public static FpsInputSettings input { get; }
Property Value
| Type | Description |
|---|---|
| FpsInputSettings |
keyBindings
Declaration
public static FpsKeyBindings keyBindings { get; }
Property Value
| Type | Description |
|---|---|
| FpsKeyBindings |
runtimeSettingsObject
Declaration
public static GameObject runtimeSettingsObject { get; }
Property Value
| Type | Description |
|---|---|
| GameObject |
Methods
Save()
Declaration
public static void Save()