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    Class InputFirearmWithMelee

    Inheritance
    Object
    MonoBehaviour
    FpsInputBase
    FpsInput
    InputFirearm
    InputFirearmWithMelee
    Inherited Members
    InputFirearm.m_Firearm
    InputFirearm.m_FirearmBehaviour
    InputFirearm.m_IsPlayer
    InputFirearm.m_IsAlive
    InputFirearm.m_AimingKeyHash
    InputFirearm.m_BlockAimKeyHash
    InputFirearm.m_Character
    InputFirearm.m_Inspect
    InputFirearm.m_AimingProperty
    InputFirearm.m_BlockAimProperty
    InputFirearm.m_EnabledFiring
    InputFirearm.inputContext
    InputFirearm.OnEnable()
    InputFirearm.OnLoseFocus()
    InputFirearm.UpdateInput()
    FpsInput.isInputActive
    FpsInput.GetAxis(FpsInputAxis)
    FpsInput.GetAxisRaw(FpsInputAxis)
    FpsInput.GetButton(FpsInputButton)
    FpsInput.GetButtonDown(FpsInputButton)
    FpsInput.GetButtonUp(FpsInputButton)
    FpsInputBase.currentContext
    FpsInputBase.hasFocus
    FpsInputBase.gainedFocusThisFrame
    FpsInputBase.Awake()
    FpsInputBase.Start()
    FpsInputBase.PushContext()
    FpsInputBase.PopContext()
    FpsInputBase.OnGainFocus()
    FpsInputBase.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class InputFirearmWithMelee : InputFirearm

    Fields

    m_FirearmWieldable

    Declaration
    protected IWieldable m_FirearmWieldable
    Field Value
    Type Description
    IWieldable

    m_MeleeWeapon

    Declaration
    protected IMeleeWeapon m_MeleeWeapon
    Field Value
    Type Description
    IMeleeWeapon

    m_MeleeWieldable

    Declaration
    protected IWieldable m_MeleeWieldable
    Field Value
    Type Description
    IWieldable

    Methods

    AdditionalFirearmInput()

    Declaration
    protected override void AdditionalFirearmInput()
    Overrides
    InputFirearm.AdditionalFirearmInput()

    OnAwake()

    Declaration
    protected override void OnAwake()
    Overrides
    InputFirearm.OnAwake()

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    InputFirearm.OnDisable()
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